Let's take a view at one of the of the primary areas in Funcom's Age of Conan: AoC Aquilonia Region here today.
"Twelve thousand years ago, after the sinking of Atlantis, there was an age undreamed of when shining kingdoms lay spread across the world. This was an age of magic, wars, and adventure, but above all else this was an age of heroes!"
? Age of Conan Hyborian Adventures, a Soldier's Quest Trilogy by Richard A. Knaak
Aquilonia is the center of the civilized world in Age of Conan, one of nine Hyborian Kingdoms that Robert E. Howard imagined. When Howard created the Hyborian World in 1932 (long before Tolkien's Middle-Earth in the late 1930's), he placed Aquilonia in the area of Southern England and France, before a cataclysm that shifted the continents and sent the Pictish Wilderness under the North Sea. Let this not deceive you though. It is a hotspot of political intrigue, deception, plots, and outright insurrection. Aquilonia faces war on two fronts. On the eastern front, Nemedia was defeated less than a year earlier after trying to replace Conan with his predecessor's last living heir; friction remains despite the Nemedian Ambassador's attempts to generate a trade treaty. On the western front, the Westermarck yet feels the strain of repeated invasions by collected hordes of Picts.
These near-aborigines massacre all in their path eating human flesh and collecting the skulls of their fallen enemies. Yet, many of the local Aquilonians are none too eager to have the Barbarian King on their throne, King Conan I. To the south, the sorcerors and demon worshippers of Stygia toy with ancient artifacts of lost Acheron in order to conquer the rest of the uncivilized world and make them their slaves. Though the despot Numedides ruled with an iron hand, many nobles, and those Houses vying for favor and power, would unseat King Conan, if given half a chance, and return to less altruistic ways.
Age of Conan takes place one year after the events covered in Robert E. Howard's single novel-length tale of King Conan, The Hour of the Dragon. Nemedians have invaded the capitol of Tarantia, and they control several sections. King Conan has invited several leaders of neighboring Kingdoms to discuss a War Council. The Tarantia Commons District is a scene of utter chaos; a mob is holding off the King's forces threatening total anarchy. The Tarantia Noble's District is divided between Loyalist and Nemedian controlled zones. The Nemedians are attempting to cross the great bridge to Conan's Castle being barely held at bay by the Elite Black Dragon soldiers of King Conan. Before you can speak to King Conan himself, you must speak with General Pallantides and complete all of your Destiny Quests. As long as the player possesses the Mark of Set, he will not be granted audience with the King.
Almost synonymous with Aquilonia is its capitol of Tarantia, formerly known as Tamar in days gone by. When you visit the capitol of Tarantia, you quickly discover the scope of the city and the surrounding countryside; it fills a zone in itself that links to many others. On one side you have a border created by cliffs over the Khorotas River which also serves as the entrance to the Port of Tarantia and Docks that lead to their own series of adventures, including Tortage and Stygia. Outside Tarantia, there are wagons to Cimmeria, Poitain and the Wild Lands of Zelata via Tesso. Within Tarantia, we can explore the Outflow Tunnels, Noble District, Commons District, the Abandoned Freshwater System, the Catacombs, Attilius' Mansion, the Crow's Nest, and The Iron Tower. Can you uncover the plot and bring peace back to the Capitol of Tarantia?
"Tarantia was the nexus of western civilization, a place where all came to learn, to marvel, to envy. A great, stone wall with battlements surrounded it, and four gateways ? set at the compass points ? allowed entrance from the surrounding plains. Tall marble structures dominated the interior, many of them the traditional blue and gold towers first built by the city's foundersˇ. Most of the major buildings had a series of fluted columns marking their exteriors and stone roofs sharply slanted, with masterful carvings over the columned entrancesˇ.. Statues decorated buildings of particular purpose and also marked intersections named for famous personages of the past.ˇ±
? Age of Conan Hyborian Adventures, The God in the Moon a Soldier's Quest Trilogy Volume 1 by Richard A. Knaak
From outside the east gate of Tarantia, and down the hill, you can catch a coach to Poitain. In the Conan mythology, Poitain is a land of chivalry and valor where nobles and brigands fight for control of the country estates; in particular, Conan has much support from this region in the bodies of several of his key advisors and loyal government officials. In the previous years, when Nemedia placed the usurper Valerius on Conan's thrown and attempted to destroy Conan through the Acheronian sorcerer Xaltotun, it was the 10,000 knights and heavy cavalry of Poitain under the Golden Leopard banner that freed Aquilonia from the traitors that seized her. One of Conan's most trusted advisors is Count Trocero of Poitain who helped Conan free AoC Aquilonia. Conan's right-hand man is General Prospero of Potain. Poitain is one of the few regions of the Hyborian Age that is of pure non-migrated stock, and they protect their racial identify from all invaders. Poitain shares its borders with Argos, Ophir, and Zingara.
In Age of Conan, Poitain is the zone where you can find the most abundant supply of resources and build Guild Keeps. Wild cattle, bulls, pigs, and dogs wander the countryside for your hunting needs; their skins are a key resource for Armor crafting. When gathering materials of lumber, cotton, metals, and minerals, you must be prepared to watch your back; occasionally, several NPCs will spawn to keep you from gathering the resources. These claim jumpers, farmers, druids, and miners typically spawn around the player's level that is doing the gathering. Poitain is also your best place to find trainers for artisans, craftsmen, and gatherers.
"...the tall rich grass waved upon the plains where grazed the horses and cattle for which Poitain was famed. Palm trees and orange groves smiled in the sun, and the gorgeous purple and gold and crimson towers of castles and cities reflected the golden light. It was a land of warmth and plenty, of beautiful men and ferocious warriors."
The Hour of the Dragon, by Robert E. Howard (1935)
The same coachman that provided your transport to Poitain can also take you to the Wild Lands of Zelata. This countryside is named after a witch, who at one time had advised Conan. Zelata now lives in the southern mountains; she has clues to your condition and may be able to offer you assistance. The settlers see her as the source of their troubles. It is up to you to discover the truth? Your coach will drop you off in Tesso where you will quickly learn that dark forces have run the residents out of many of the neighboring villages. The Wild Lands are the easternmost frontier of Aquilonia where bold men attempt to tame the wilderness and bandits or worse prey on the weak; these villains frequently clash with Aquilonia's forces. As you work to uncover the mysteries of these rolling hills, you will run into advance forces of the Nemedians along the southeastern border who recently tried to depose King Conan. Dark Beasts, corrupted by sorcery most foul, now prowl freely through this region driving all the surviving settlers back to Tesso. Perched in the mountains to the east is the Sanctum of Burning Souls; scouts have been lost in this area and few men return without stories of abominations that harried their exploration.
"The going grew rougher, the scenery more rugged, steep grassy slopes pitching up to densely timbered mountainsides.
Without a word she led the way, the great wolf trotting at her side, the eagle soaring above her. Through deep thickets and along tortuous ledges poised over deep ravines she led him, and finally along a narrow precipice-edged path to a curious dwelling of stone, half hut, half cavern, beneath a cliff hidden among the gorges and crags. The eagle flew to the pinnacle of this cliff, and perched there like a motionless sentinel."
The Hour of the Dragon, by Robert E. Howard (1935)
From the south gate of Tarantia, and a short trip further south along the road, you can take another coach to the cold mountains of Cimmeria and Conarch Village to continue your adventures; Conarch Village is the home of Conan's Clan. Otherwise, the docks offer passage on waiting ships to return you to tropical Tortage or the demon-haunted dunes and deserts of Stygia, a nation a secrets, lies, and dark magics, heir to the evils of ancient Acheron.
Tarantia Common District, Adventure Region, CL 77-80
Attilius' Mansion, Dungeon, 80-80
Crow's Nest, Dungeon, 80-80
The Iron Tower, Dungeon, 80-80
Wild Lands of Zelata, Adventure Zone, CL 20-37, A realm where villages struggle to prosper while feral creatures stalk the wilderness.
Abandoned Smuggler's Tunnels, Dungeon, CL 23-29
The Maze, Dungeon, CL 27-29
Border Range, Dungeon, CL 32-34
Sanctum of the Burning Souls, Dungeon, CL 37-39
Poitain, Resource and Building, The wartorn land of chivalry and valor.
Imirian Ravine, Dungeon, CL 40-80
Thunder River, Adventure Region, CL 60-70, An infamous Aquilonian prison island.
Slaughterhouse Cellar, Dungeon, CL 80-80
Xibaluku, Dungeon, CL 80-80
Border Kingdoms, Aquilonian End, PvP Region (Poitain)
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