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08/27/2008
    Age of Conan: patch notes for Patch 1.5, August 27 update
If you're part of the Age of Conan populace, you may want to read up on this.

Remember the patch notes released a few days ago? They were supposedly the testlive update for August 27. Apparently, they are now listed as the Update Notes for Patch 2.0, due this September 3.

So what are the patch notes for August 27 (Patch 1.5)? Here you go:

GENERAL
  • Basic Riding Skill price changed to 25s.
  • Advanced Riding Skill changed to 50g.
  • /guild should now always work after zoning.
  • Assassin Epic Tier 3 chest piece no longer hides arm pieces, and texture clipping on shoulders has been fixed.
COMBAT
  • Cannot charge a player/npc that is already charging someone else.
  • The charge gameaction will now check if you are already charging, and will not start another charge until the first one is complete.
MASSIVE PVP
  • Defending guild mercenaries can no longer gain points by killing attacking players.
  • The Attacking guild will now properly get the siege camp resurrection point when the vulnerability window opens.
  • Building points gained by mercenaries will be rewarded to attacking guild as intended in the first place.
  • Can now attacking Siege Buildings with melee, spells, and siege weapons.
  • Fixed a bug that kept Vulnerability Windows open outside their allotted time.

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08/26/2008
    Warhammer Online: Keeping the Keep

One of the most integral and interesting systems in Warhammer Online is the keep system. This week, the guild newsletter focuses on the claiming and protecting the keep.

In WAR, guilds play an integral part in claiming keeps for their side. Not only can you fight together with your banner held high, but those banners can be used to benefit everyone in the area in keep defense once you've claimed the keep as your own. Not only that, but your guild will gain certain benefits and advantages just for owning a keep. Imagine your colors flying high for the masses to see. Stir passion in your allies and instill fear into the hearts of your enemies as they come to recognize your colors!

How It's Done

To claim a Keep, a Standard Bearer must plant their guild's standard into a specific slot on the roof of the Keep. Upon doing so, the guild banner tactics will be applied to the specified area in RvR. For Example: "This Guild Rocks" has 2 tactics applied to their Bronze Banner: +5% coin & +5% loot drops. When they claim a Keep with that Banner, everyone from their Realm within the specified range of the banner will get 5% more coin and loot drops. Once a Standard Bearer plants his Standard to claim a Keep, that Standard Bearer gives up his rights to carry a Standard again until the guild loses control of the keep.

The Benefits

The benefits your guild will enjoy while having a keep under their control include:

* Guilds will earn experience over time while holding the Keep

* Guilds will be notified via chat window warnings if their claimed Keep is under assault.

All's Fair in Love & War

* If a Guild Disbands, then ownership of the Keep is abandoned and all guards and banners will be switched to non-guild specific.

* If a Keep that is claimed by a guild is captured, then the Standard associated with the Keep is considered captured.

08/25/2008
    How would you do the Wrath cinematic?

If you read WoW Insider, or really any WoW site, there's really no way you can be unaware of the Wrath cinematic's debut. Some people loved it, some people hated it, some people can go either way on it. I found that pretty interesting, because I personally loved it. While watching it, I actually thought to myself, "Wow, Daniel is gonna love this." Turns out he wasn't a fan of it at all!

I loved the fact that it was more heavy on the story than the previous trailers. The Burning Crusade cinematic had some story, but it all seemed like it was just an excuse to kill some people and then throw in a quotable one-liner. Not that there's anything wrong with one-liners. Yelling 'You are not prepared!' with a few dozen other nerds at BC's midnight release was pretty sweet.

I think that the trailer missed on the adrenaline factor, which is what made the previous trailers so fun. Daniel had some gripes with the Lich King's character, but I think that oomph of adrenaline would've pushed it from 'awesome' to 'completely amazing.' It needed something that gets you pumped. I adored it, but I came out of it going "wow, that was neat" and not "Hell yeah, I'm off to kill some undead, woohoo!" I think the only thing I would have done differently is add some conflict. A battle between the Horde/Alliance and the Scourge, maybe. Quick snippets of random pairs duking it out would've taken away from the 'epic' of this trailer, but I like the idea of a massive battle raging down below. That likely doesn't jive with the storyline they're working with since that dragon is going to be an actual character and/or boss in Wrath, but it would have been nice anyway.

What about you guys? Let's say you were given the opportunity to rewrite the script for the whole thing, what would you do? Would you scrap the whole shebang and start over, is it fine how it is, or are you somewhere in between?

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08/25/2008
    Blizzard's take on MMOs for consoles; no WoW for consoles
In a recent interview with Blizzard's J. Allen Brack and Tom Chilton, they squashed every console gamers' hopes of seeing the highly acclaimed MMO, World of Warcraft, boxed neatly inside a console. Also discussed were several other topics regarding the upcoming Wrath of the Lich King, as well as other new content for the game.

Chilton was also rather excited about the new achievement system that they will be introducing soon. It will definitely give players something to strive for and extend their gameplay even further.

When asked about the hardest challenge the developers have encountered so far, Brack answered that the insertion of the new Death Knight class was the biggest hurdle they've faced. However, with the beta phase for WotLK well underway, modifications are still being made to the new character class before its official release with the new expansion.

One of the more interesting things they discussed was Blizzard's take on MMOs made for consoles and social networks. This doesn't necessarily mean gamers should hope for a console version of WoW soon. Brack specifically mentioned while this may work with other MMOs, this setup wouldn't really work with World of Warcraft. I guess this just means we'll just have to play WoW as it was meant to be played: on a PC.
08/25/2008
    Age of Conan: more patch notes for August 27 update
More patch notes are out for Age of Conan's August 27 patch. It's not as long as the one released a couple of days ago, but it's still a pretty hefty update with changes to the classes, guilds, the GUI, and more.

GENERAL
  • Tradepost - The sales commission is now added to the price of the item and withdrawn from the buyer.
  • Tradepost - You will no longer be charged a fee for changing the price of your item.
  • Corrected several typos in dialog in many areas.
CLASSES
  • Rogue (General)
  • Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
  • Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.

Barbarian
  • Thirst For Blood will now properly increase the player's Stamina Regen values.
  • Arcane Marauder will now properly drain mana with 4 feat points invested.
  • Buffs from Reaver Stance will now display a stack count in the GUI.
  • Buffs from Blood Rage Stance will now display a stack count in the GUI.
Bear Shaman
  • Blood Champion will now give the proper buff effect when one point is invested in the feat.
  • Blood Champion will now proc off Blood Flow (Rank 1).
Conqueror
  • Rend and Tear will now improve the damage over time effect from Bloodbath I.
COMBAT
  • Frenzy and Defensive stance no longer persist after zoning.
  • Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
  • Pets will now teleport with you when you zone.
  • When you die, all the pets that were alive will respawn when you ressurect.
GUI
  • The time display while in Tortage Underhalls at night should now be correct.
  • PvP health/mana/stamina taps will now be displayed as intended in tooltips.
  • The red skull should always appear over your own head when you are murderer.
  • Items that you can not use no longer prompt you regarding their BoE status.
GUILD
  • /guild should now always work after zoning.
MOUNTS
  • When you dismount a horse, your regular runspeed will always be applied.
NPCS
  • (Lacheish Plains) Farghan no longer has looping dialog.
  • Emotes and camera angles have been implemented to all 11 tradeskill dialogs.
PVP
  • PvP XP is now only given if the opponent player is above gray con to you ( ie. no more than 7 levels below you or higher, and cons a color to you).
  • Murderpoints are now given if the player you kill is more than 7 levels below you. (ie. that player cons gray to you).
  • If under attack while you have Shield of the Risen active, out of combat regeneration is no longer stopped. This stops a griefing technique where spawn campers could stop you regenerating.
  • Grouping or trading with criminals will reset your criminal timer.
  • PvP levels gained will be shown as an onscreen message.
  • PvP damage has been further tweaked to do less DPS than the damage done in PvE.
Massive PvP
  • The gate will now display a message when the damaged state is preventing you from opening it.
  • City gates are now functional until the gate is heavily damaged.
  • The city gate will no longer receive an extra lever after repairing it.
  • It's no longer impossible to repair a destroyed city gate.
QUESTS
  • (Conall's Valley) The Gambler's Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest.
  • (Destiny Quest - Priest) Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20.
  • (Destiny Quest - Rogue) Awakening I - You should now be able to stealth without every guard spotting you.
  • (Destiny Quest - End Battle) The Red Hand High Priest will no longer spawn above level 20.
  • (Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot.
  • (Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible.
  • (Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali.
  • (Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV.
  • (Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly.
TRADESKILLS
  • Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.
  • Alchemist Cache no longer contains the easily accessible vendor-bought resources.
  • The Skinner dialog now works,and resolves the quests to allow you to continue in the class.
08/22/2008
    Newest LotRO patch fixes Auction House bug
The first official patch to Lord of the Rings Online's Book 14 has arrived today, and with it comes mostly bug fixes, gameplay balance issues and crafting improvements. However, some of the most pressing changes were ironically added at the very bottom of the patch notes page.

In order of awesomeness: Summer Festival music boxes now work properly, the Summer Festival horse's blanket has been "toned down" and the Auction House has been fixed! Yes, that's right, the annoying bug that prevented spaces and dashes to be entered into the AH search box (except for dragging and dropping the name from an existing item) has now been fixed. This means we can all go back to searching for items that we didn't already own, which was not fun and caused many players to forego the AH completely until this bug was fixed. Rejoice! It is now fixed.


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08/22/2008
    WotLK cinematic rumored to debut at Leipzig's Games Convention
As reported by WoW Insider, the Wrath of the Lich King cinematic that was originally predicted for BlizzCon may surface during the Leipzig Games Convention instead. According to WI, multiple sources are reporting that this first look at the cinematic will be shown on August 21st at 1pm.

If you're planning to attend, this is certainly an added bonus as one of the millions anticipating more on the World of Warcraft expansion. If you didn't already have tickets for the Games Convention though, this might be the motivation you've needed. Keep your eyes glued here and over at WoW Insider for more information on Leipzig as it develops.

See what they have to say:

We originally predicted that we'd finally see the Wrath cinematic at BlizzCon in October, but we may not even need to wait that long. Multiple sources are reporting that Blizzard plans to show off the cinematic at the Games Convention in Leipzig on August 21st at 1PM.

If this is true, that means we only have 3 days left until we finally see if Gnomes get their cinematic day in the sun. We'll be sure to keep you updated on the Wrath cinematic and any other new information that comes out of Leipzig, so stay tuned.

08/22/2008
    Warhammer Online: Age of Reckoning Preview Weekend opens
A few more hours to go and it's gonna be the opening day of the Warhammer Online: Age of Reckoning Preview Weekend. It's an invite-only event, and we hope for your sake you've got yours in hand.

This event is the "climactic conclusion" to the Closed Beta, and over 100 thousand warriors will be lucky enough to try out firsthand the Realm vs. Realm combat. All North American and Oceanic CE Pre-order customers are also called to join in on the fun along with past beta testers, and invites to the first lucky 50 thousand SE Pre-Orders have already been sent.

The event runs from Friday morning, August 22 throughout the weekend to Monday morning, August 25. Remember, this is the end of the Closed Beta, so after this comes warhammer Open Beta. This is your last chance to sneak a peek at WAR in its Closed Beta stage.

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08/22/2008
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08/22/2008
    Gracia Changes Lots of Things for Lineage II

Lineage 2 players are in for some big changes with the new content add-on, Gracia. NC Soft has produced an article outlining some of the changes for both experienced and new players. See what they have to say:

New update, Gracia - Part 1, completely changes the way Lineage II is played

Thursday 14th August/...NCsoft® Europe, the world's leading publisher and developer of online computer games, today announced major changes in its massively multiplayer online (MMO) game, Lineage® II. In a 'free to subscriber' update from The Chaotic Throne® series called Gracia™ - Part 1, players will find advancing in the game to be dramatically faster. This, plus a host of other changes to enhance the player experience, makes this update much more accessible to newer players than before.

The increase in leveling speed is due in part to a new Vitality system, which rewards the player with an experience bonus for time either spent away from the game or in safe zones. New characters will start out with maximum Vitality, so they can begin improving their character's advancement within minutes. An increase in rewards for accomplishing quests, battling boss creatures, as well as greater accessibility of items also enable players to increase their character's level more quickly.

"Gracia represents a huge change to Lineage II," said Tim Tan, NCsoft's North American producer. "The increase in leveling speed allows players to create new characters and advance nearly twice as fast as before. This will allow players to experience the meat of Lineage II quickly, giving them the ability to visit new and exciting areas and cool high-level content much quicker than before. While this game is still a hardcore game, these changes with Gracia - Part 1 make the game much more accessible to new players. I hope gamers will take another look at what Lineage II has to offer."

Continuing the storyline and changes brought with the earlier expansions, this first of three updates involving the land of Gracia, introduces a new terror with the strange dream-like inter-dimensional world of Kamaloka. Adventurers of varying levels can easily travel to Kamaloka and face a series of incredibly potent creatures that are tailored to the experience of the players.

The expansion also offers a selection of new and improved skills, many new items, and improvements to the Cruma Tower, as well as other hunting zones.

Lineage II is known as the gaming market's premier player-versus-player (PvP) online role-playing game, with a customer reach of more than 19 million players worldwide.

The Lineage II:The Chaotic Throne - Gracia retail box is scheduled for release from 19th September 2008.

These changes bring a mixed bag of reactions. What's yours? Now it's time to get back to the world of lineage 2! Grasp a nice lineage 2 account, and fight! Gmbar.com has prepared you plenty of high level l2 accounts, check them out at below.

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